Introduction
Final Fantasy XVI is the upcoming installment of the long-running Final Fantasy series. It is an open-world action role-playing game (RPG) developed and published by Square Enix. The game was announced in 2019 and is expected to be released in 2021.
To give fans an insight into the development of the game, we had the chance to interview three of the game’s key developers: producer Naoki Yoshida, director Hiroshi Takai, and combat lead Ryota Suzuki. The interview took place in Spain, where the team is currently working on the game.
Interview with Producer Naoki Yoshida
Q: What was the inspiration behind Final Fantasy XVI?
A: We wanted to create a game that could bring the classic Final Fantasy experience to a new generation of players. We wanted to combine the classic elements of the series, such as its deep story and characters, with modern action-RPG elements.
Q: How has the development process been so far?
A: The development process has been challenging but rewarding. We’ve been able to bring together a talented team of developers to work on the game. We’ve also been able to create a beautiful world to explore and a deep combat system. It’s been a long journey, but we’re almost ready to share the game with the world.
Q: What can fans expect from Final Fantasy XVI?
A: Fans can expect an exciting new adventure with a deep story and characters. The game will feature an open-world environment to explore, as well as a deep and engaging combat system. We’ve also included some classic elements from the series, such as chocobos and summons, to give fans a familiar experience.
Interview with Director Hiroshi Takai
Q: What was the design philosophy behind Final Fantasy XVI?
A: We wanted to create a game that was both familiar and fresh. We wanted to bring back some of the classic elements of the series, such as the turn-based combat system, while also introducing new elements such as an open-world environment and action-based combat.
Q: What challenges have you faced during development?
A: One of the biggest challenges has been creating a world that is both immersive and believable. We’ve worked hard to create a world that players can explore and get lost in, while also making sure that it feels like a living, breathing world. We also wanted to make sure that the combat system was engaging and dynamic.
Q: What can fans look forward to in Final Fantasy XVI?
A: Fans can look forward to a deep and engaging story, as well as a beautiful world to explore. We’ve also included some classic elements from the series, such as chocobos and summons, to give fans a familiar experience. We’ve also included a deep and dynamic combat system that players can master.
Interview with Combat Lead Ryota Suzuki
Q: What inspired the combat system in Final Fantasy XVI?
A: We wanted to create a combat system that was both challenging and rewarding. We wanted to give players the freedom to experiment and find their own playstyle, while also providing them with the tools to succeed. We also wanted to make sure that the combat was engaging and dynamic.
Q: What challenges have you faced during development?
A: One of the biggest challenges has been balancing the combat system. We wanted to make sure that the system was both accessible and challenging, so we’ve spent a lot of time playtesting and tweaking the system to make sure it’s as balanced as possible.
Q: What can fans look forward to in Final Fantasy XVI?
A: Fans can look forward to an exciting and engaging combat system. We’ve included some classic elements from the series, such as chocobos and summons, as well as some new elements such as the ability to switch between different weapons and styles. We’ve also included some unique and challenging boss battles.
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